Marco Baldan

I prefer the word creator rather than "designer" or "developer" , these sort of pigeonhole you on only doing one thing. But I'm a polyvalent creator always seeking something new.

My strong suits are programming , drawing and designing unique experiences.

Exorcist Waltz of Departure

Role: Programmer, Artist & Writter

Environment: C++

Find at: https://github.com/Peluchomp/2DPlatformGame

Exorcist Waltz of Departure
A beautiful waltz of classic genesis style Platforming with highly detailed pixel grafics paying homage to the classic Castlevania games of the 16bit era.
Abigail is a young exorcist born in XVII century England (Norwich). He has spent the last few years studying purifying practices in the Vatican but returns to his hometown upon receiving a letter from his younger sister informing him of the passing of his mother due to an unknown illness. Upon arrival he is shocked to find the town overrun with demonic beings some evil entity must have unleashed upon the world. He goes to find his father, the town's archbishop in the hopes that he might know how to stop the rampaging demons.

RoseWars

Role: Director, Programmer, Artist, Designer

Environment: Godot Game Engine

Find at: https://lazy-gamedev.itch.io/rosewarsdemo

(Code not public)

Not another game jam game but a full turn based strategy rpg blended with visual novel with mini games and its relationship system. RoseWars is in early stages of development with the first 2 chapters being playable for free.

At the front stage, you'll be able to participate in strategic turn-based combat, assigning the students you want to represent the roles of the characters involved in the conflict — which will have an effect on the play's dialogue, as each character brings their personality and mannerisms to their representation.

Out of Jail

Role: Artist & Writter

Environment: Unity Engine

Find at: https://d1dii.itch.io/out-of-jail

Live the story of Carlos, a newly released prisoner who faces his greatest nightmares caused by the traumas of his actions from many years ago. Make choices that influence the story and discover 3 different endings!

The game is divided into 2 days. During the day, you will experience the story in the form of a Visual Novel. However, when Carlos goes to sleep, his nightmares continue. This is when, in the form of classic turn-based RPG combat, you will confront the protagonist's deepest fears and traumas. But be careful! The battles may change depending on your decisions, and whether you win or lose them can affect the outcome of Carlos's story.

Hawk Engine

Role: Scripting Engine and Component programmer

Find at: https://github.com/MarcoDiModica/HawkEngine_Warhammer40K

A C++ 3D custom game engine using Open GL rendering, and other libraries such as Assimp for fbx loading, Yaml cpp for serialization and Mono for C# scripting functionality.

Sewing Life

Role: Programmer & Designer

Environment: Unity Engine

Find at: https://lazy-gamedev.itch.io/sewing-life and https://github.com/Marco-v-BaldanII/Jam_LevelUp


The game is a life simulation treated with an Arts & Crafts-style aesthetic. The game's thesis is that life itself is a meaningless concept doomed to fail, as any form of life either lacks intelligence and resources to survive in nature or, if it has developed intelligence too late or too soon, will ultimately destroy itself. The game combines philosophical ideologies, blending Jean-Jacques Rousseau's "Homo homini lupus" with the opposing view of great thinkers like Marx, who believe "humans are naturally good, and society corrupts them". In the game, you'll need to increase the intelligence of your wolves to defend them against predators, but the more intelligent they become, the more they'll rebel against you and fight each other. If all wolves die or become rebellious, you've lost the game

Shojo Infinita

Role: Programmer

Environment: Godot Game Engine

Find at: https://github.com/Marco-v-BaldanII/MagicalGirls and https://paugonzalez.itch.io/shojoinfinita

Shojo Infinita: World Vanquisher's Requiem is a 2D fighting game where magical girls from around the world compete in a tournament. Play as three unique characters, each with their own special moves, combos, and ultimate attacks. Fight your way through different modes like Arcade, local multiplayer, or online battles. The game highlights for it's charming storylines, dynamic combat, and plenty of magical vibe. Jump in, pick your fighter, and prove who's the strongest magical girl!

Veu dels Ancestres

Role: Programmer , Artist & Designer

Environment: Godot Game Engine

Find at: https://github.com/Marco-v-BaldanII/VeuDelsAncestres and https://lazy-gamedev.itch.io/test

Got assigned to create a serious game? No problem. Even if the theme isn't the most thrilling, that doesn't mean I can't craft an engaging, accessible, and rewarding experience brimming with personality and quirkiness.

I believe this game perfectly reflects my unpredictable nature and my drive to break conventions, pushing myself to deliver something truly unique and original.

Veu dels Ancestres was developed by a small group of 3 in a month. It's an action based card rpg with deckbuilding and passive abilities were you get to summon ghosts of important figures of the Catalan culture such as Joanot Martorell, Merçe Rodoreda or Jorge Lorenzo to fight in fast-paced 2 minute action battles.

Altered Beast recreation

Role: Programmer

Environment: C++

Find at: https://github.com/RegalonaManda/Project-1

This is a recreation of the first level of Sega's iconic arcade title and pack-in game for the mega drive from 1989: Altered Beast.

With a group of 3 people in the course of 2 months we built our own C++ module-based architecture with Rendering, Physics and Audio modules to faithfully recreate this 2D beatemup classic.

WarHammer 40k Blood and Thunder

Role: Art Director

Environment: Custom Game Engine (Hawk Engine)

Find at: https://github.com/MarcoDiModica/HawkEngine_Warhammer40K

A 3D fast-paced top-down action game inspired by the gameplay style of Diablo and set in the grimdark universe of Warhammer 40,000.
Face relentless hordes of enemies using a wide range of weapons and powerful abilities. Fight across large outdoor battlefields, the claustrophobic interiors of a space cruiser, and a deadly boss arena.
Blood and Thunder was developed using our custom engine, Hawk Engine, built entirely by our programming team.

Soul Skirmish

Role: SoloDev (Art & Programming & Design)

Environment: Unity

Find at: https://github.com/Marco-v-BaldanII/SoulSkirmish and https://lazy-gamedev.itch.io/soulskirmish

Started working on this crossover card game when I was 15, it's been 4 years but the project just never dies I guess. Of course this was a physical card game but since I'm studying dame dev I thought might as well turn it into a videogame. Makes perfect sense since it's bloated with videogame cameos, eastereggs and references.

It features over 180 drawn cards ranging from all sorts of videogame characters, enemies and bosses, every sprite is original and made by myself.

It's a single player card game where you get to build up an army and use items to boost their stats. Defeat 10 enemies and you'll get to fight a boss but you're AI opponent will be doing the same during their turns, you must defeat the boss before they do.

Altered Hotel

Role: Programmer & Designer

Environment: Unity

Find at: https://d1dii.itch.io/altered-hotel

Take care of this chaotic Hotel!! Drag the butlers to the conflictive rooms and solve the minigames to maintain the order in the building! There are many types of minigames which can be controlled with the mouse, the keys and the arrow keys. By try and error discover the patterns and strategies (you can even drag the windows around) and you will be able to complete many minigames at the same time!!!

If you fail at solving enough minigames, the chaos meter will increase!! Watch out it don't arrive to its maximum or... The Hotel will be Altered!!!

It's a simple but addictive game made for the Indie Games TRS GameJam! Enjoy!

War of Roses: Acts of Ambition

Role: Writter & Programmer

Environment: C++

Find at: https://github.com/Marco-v-BaldanII/Project2

The War of Roses: Acts of Ambition is an isometric tactical RPG that takes inspiration from 16 and 32 bit rpgs FireEmblem and Advanced Wars.

The game will be a short 1h experience were players will be able to participate in tactical combat based on unit and resource management.

The game toys with the concept of the 4th wall as it is a representation of a representation of The Wars of the roses a play from William Shakespeare , adapted by John Barton which is in itself a representation of the english civil War of the Roses between the riegel houses of York and Lancaster during 15th century England.

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