About myself

I am a third-year student in Video Game Design and Development. I have experience working in small teams, ranging from 2 to 8 people. My specialties include low-level object-oriented programming in C, C++, C#, Python, LUA and GDScript , using Unity Engine and Godot Engine. I also have skills in 3D modeling and experience with software such as Maya, Blender, 3ds Max, Substance Painter, and ZBrush. Additionally, I take pride in my 2D illustration and pixel art abilities using Photoshop, as well as my expertise in video editing, assembly, and narrative post-production with Premiere.